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Lugh Crow-Slave
311
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Posted - 2014.12.22 18:22:09 -
[1] - Quote
sooo its still pretty much all or nothing since you only need one lock |

Lugh Crow-Slave
313
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Posted - 2014.12.23 07:19:06 -
[2] - Quote
let's say they go with this why would i use it over a damp if i was kiting or a TD if i was sig tanking? |

Lugh Crow-Slave
316
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Posted - 2014.12.23 11:11:12 -
[3] - Quote
Generaloberst Kluntz wrote:ECM works as intended. Yes it's an all or nothing module and it's ok. Yes you can't do anything when jammed but during a whole fail cycle the culprit is useless against you unless he stacks jams. No jamming is not easy, staying on grid is not easy unless of course you're blobbing and still jamming in which case you're bad and shud feel bad. Whacky complicated useless idea, sorry.
but i don't like using them and i don't want to fit ECCM because i may not wind up needing it so ECM needs to be changed or removed.
At least damps make me feel like i can still get a lock if i get close enough and my guns still make flashy lights when i'm TD all to hell |

Lugh Crow-Slave
328
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Posted - 2014.12.24 07:24:49 -
[4] - Quote
Tusker Crazinski wrote:Not going to lie I find the the dice work with both ECM and guns bothersome. I'd rather falloff reduce your raw damage incrementally as opposed to hit chance for example baring angular and sig rad at optimal+falloff you are dealing half damage and same for tracking. Granted, while I personally don't like the dice work, it's not game breaking at all.
You've pretty Much hit the nail on the head on the issue with ECM. There is no real counter play or execution requirements on the user. It's either 100 percent effective or 0. and there's nothing either of the pilots involved can do out side of a fitting window to mitigate or increase it's effect.
however, you're proposed idea would just make it useless as opposed to the ECM in it's current state which is the only way a small gang can get though dual logi with less than 50k volley. or absurd DPS
Honestly I'd have it so if a jam exceeds your sensor strength it just will work, however all it'll do is break you locks at the END of a long cycle. {Cycles Stack} and the same jam cycle indicator on the target ship is present from cycle start.
that or have simply be a defensive mod the reduces your sig. kinda like a TD / scan rez damp hybrid.
so tell me outside of the fitting how do i counter a damp? or TD with a range script?
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Lugh Crow-Slave
328
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Posted - 2014.12.24 08:22:29 -
[5] - Quote
Reaver Glitterstim wrote:Hopelesshobo wrote:And then they swap to tracking speed scripts and start orbiting you. Also you are probably webbed. Web them back, and paint them, and tracking disrupt them. Now you can both hit each other, but not well. Bring friends. In the end, the one with more EWAR tends to get the upper hand, but the outcome of the battle is dependent on plenty of other factors, such as:
- fleet composition
- fleet size
- timing
- character skills
- player skill
- player luck
- intel
- how you approach the fight
- morale
- leadership
- complacency
and many more...
Yes all of that is the same with ECM and webbing them back painting and trackin disrupting them are all things you would need to refit also if they are faster then you you can't get closer w/o a prop mod so tell me again how you are countering it with out a fitting to do so? |

Lugh Crow-Slave
329
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Posted - 2014.12.24 09:15:32 -
[6] - Quote
Reaver Glitterstim wrote:Lugh Crow-Slave wrote:Yes all of that is the same with ECM and webbing them back painting and trackin disrupting them are all things you would need to refit also if they are faster then you you can't get closer w/o a prop mod so tell me again how you are countering it with out a fitting to do so? I've already explained it several times but you don't seem willing to listen. Put simply: player skill doesn't affect how long it takes for you to un-jam. Other EWAR gives you a lot more wiggle room in terms of potentially being able to do something to get past the EWAR. With ECM the only way past it is find a way to not have the effect get applied in the first place.
It may not take as much on the defenders end but it takes much more on the end of the user than other forms of E-War.
Once you are jammed you're jammed yes but that doesn't mean the mod is bad or unbalanced. |

Lugh Crow-Slave
336
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Posted - 2014.12.24 21:00:22 -
[7] - Quote
Hopelesshobo wrote:
Sensor Compensation Skill: +4% sensor strength per level, which translates to 20% less likely to be jammed if you skill it up to level 5.
Also, you should try flying a blackbird and go up against a vexor and let me know how that permajamming capabilities work for you. Because if you have someone permajammed, its impossible to get forced off grid by that person.
not even a vexor your so soft that the drones from an unbonused boat will have you running off |

Lugh Crow-Slave
336
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Posted - 2014.12.24 21:17:35 -
[8] - Quote
so you linked two kills in where you just have a dead ECM ship
and two more where and two more where you have one ECM ship involved in a blob?
if this was to prove you fly ECM congrats no one said you didn't but that has nothing to do with you having a poor idea.
it was an interesting take on ECM sure but just not a good idea |

Lugh Crow-Slave
336
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Posted - 2014.12.24 22:28:55 -
[9] - Quote
Reaver Glitterstim wrote:I do blob warfare. Want me to tell you the story about all those Abaddon killmails I got on? The first day we went against CVA I was in an Armageddon (back when they still used lasers) so I got on a lot of Abaddon killmails. The next time we went out I brought a scorpion and didn't get on any killmails because I was busy jamming stuff that we weren't killing. I put about 30+ jam cycles with amarr jammers into enemy guardians and didn't get a single jam in. They brought a scorpion, and it started jamming me before I noticed. Once I got a chance to lock targets again, I jammed their scorpion. We had a jam war, his scorpion vs mine. I definitely got more jams in. But that's just one of my war stories. Point is, I've used plenty of ECM in combat and am rather familiar with the use of the Blackbird and Scorpion. I have even flown armor fit scorpions. Are you trying to deny that I have experience with ECM? Lugh Crow-Slave wrote:if this was to prove you fly ECM congrats no one said you didn't but that has nothing to do with you having a poor idea.
it was an interesting take on ECM sure but just not a good idea I already linked the ones who said I didn't in the above post.
Neither of them said you didn't tough one said try it on a vexor the other said most people you seem to be taking the people disagreeing with you as personal attacks when all they are is pointing out ECM works and is balanced in its current state even if it doesn't always feel that way |

Lugh Crow-Slave
336
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Posted - 2014.12.24 23:03:10 -
[10] - Quote
Mario Putzo wrote:Just use ECM to target drones/drone boats, and missiles. 1 Module Line (scrap the racial dependent ones keep multispec)
2 Scripts.
1) Drone System Disruption -causes a static interference between host ship and drone reducing communication range. - Reduces Drone Control Range by a set %. 100% of the time.
2) Missile Guidance Disruption - causes a static interference to missile guidance, resulting in reduced ability to guarantee range - Reduce Missile Flight Time by a set %. 100% of the time.
3) ECCM and Remote ECCM - **** that protects against ECM or should if it wasn't a coin flip anyway. - Reduces the projected effect of ALL Electronic Warfare (exception Webs and Points.)
Why. Taking ships "out of the game" entirely is pretty ******* gay. Why. Because Drones and Missiles are the only weapon sets without direct EWAR vulnerabilities. Why. Because **** drone boats in particular. Why. Because **** missile ranges too. Why. Because 200 Malus or Celestis, is ******* gay to.
In addition to the above the following shall be changed all Missiles will receive 100% increase to Missile EHP, and increased resistances.
Why. Because **** firewalls if dudes can stop missiles from reaching them in the first place.
*Note ECM Burst will remain unchanged.
just no for so many reasons |
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